Thursday, June 15, 2017

Cabin in the Woods


Rating: R
Run Time: 95 minutes
Director: Drew Goddard
Starring: Kristen Connelly, Chris Hemsworth, Anna Hutchinson

SPOILER ALERT:  if you have not seen this movie yet, do not read this review, which is really more of a commentary anyway...

Cabin in the Woods/CITW is probably one of the most written-about horror movies in recent memory.  I'm not so much of an egotist as to believe I’m going to add a whole hell of a lot to what’s already been said.  Then again, what the hell.  Since I'm merely going to add my two cents to what's already been said by perhaps more eloquent voices, there's no real need to rehash the plot in anything other than the broadest of outlines; you probably already know it anyway.  So, here we go: the cast of college students, all of whom cut against type in one significant way or another, travel to a cabin in the woods and, in short order, start dying.  That, in a nutshell, is our point of departure.

I have come here to praise CITW, not bury it.  But I’m going to address the things I didn’t care for first.  My criticisms are nothing new either, but they diminish, just a smidgeon, the overall accomplishment of the film, although I'm torn as to whether it compromises the experience of watching it.  Drew Goddard and Joss Whedon made a decision to riff on a pretty specific sub-category of horror cinema but seem to imply that their commentary has universal application to the horror movie genre, which I’m not so sure of.  As has been said, the whole cabin in the woods scenario (specifically, the locale) would seems to specifically apply to The Evil Dead, its sequel, maybe the F13 franchise and its various first cousin campgrounds slasher flicks (movies like The BurningSleepaway Camp, The Final Terror, and these specifically in terms of locale and the slasher rules of the game: character types, Final Girls, sex=death, etc.).  I don’t think they care to reference Wrong Turn and its sequels or Cabin Fever and its sequels.

Yet the motif we have here, despite the multiplicity of options available to the players (all of which end in death, of course), adheres much more closely to the slasher film than any other recognizable form I am aware of.  The archetypes of slut, athlete, intellectual, fool, and virgin more properly belong to that playing field than anything else today, and that whole genre is beginning to run out of steam…yet again (save for the recent unnecessary remakes of so many of them; will the slasher never die?).  The director Goddard’s explanation is that the guises of the game have changed over the years, or even centuries, but the stakes have always been the same and the formula must stay fresh and current, consistent with any particular society's (Western, Asian, racial/ethnic) prevailing cultural fears and apprehensions.  If that is true, then maybe the filmmakers’ explanation for why we are presented with some strange combination of the demon possession slash-zombie gut-muncher-slash redneck/hillbilly horror-slash-lonely woods slasher killer sub-genres is a valid one.  I can live with that.  Particularly when that distinctly Western image is juxtaposed against the J-horror trope in another environment.

Still, I don’t know if it is true that the most enduring horror tropes of the current cultural landscape still involve a manipulation of clichés developed in movies from the ‘80s.  That certainly doesn’t seem to be the case in the other countries we are shown who participate in the ritual, whose horror motifs seem more current that our U. S. variety (although, admittedly, the Asians have been making horror movies about ghosts for years; we have only recently taken notice).  Still, I must admit that a perusal of new horror releases at Netflix or Vudu seems to confirm the Whedon/Goddard argument.

Whatever the case, the experience of watching the movie is still dizzying and thought-provoking.  Not perhaps as thought-provoking at the intellectual level as a classical philosopher's dialectical discussion of, say, Virtue or Justice; but still, one demanding the viewer pay close attention to the film to get the absolute most out of it.  CITW is one worth repeat viewing to tease everything out (unless I'm just obtuse).

I don’t often read much after the fact to learn what the creators of most forms of art or entertainment were trying to say with their creations; it is, I think, a fault of mine.  Still, a benefit to this approach is that, if or when I do go back to look for explanations, it can be personally gratifying to see how closely my understanding of a movie matches the creators’ intentions, and that can’t be a bad thing; unless, of course, my thoughts don’t match the creators’ own, in which case I feel rather like a fool.  I find that I feel like a fool frequently.

In any event, if it is true that Whedon and Goddard were trying to revitalize certain older forms and parody torture porn equally (as has also been suggested), I say the result is a failure.  If, on the other hand, they are commenting on how humanity’s appreciation of scary stories is rooted in a much deeper, darker, more sinister precedent, then the result is nothing less than brilliant…or at least pretty damned smart.  I’m going with the latter, because that is much more interesting an idea anyway and seems to be an explicit theme in the screenplay.  That the rules of the game are merely symbols of fetishistic elements in a ritual designed to save us by appeasing something terrible; that, for me, adds a depth of meaning to our viewing experience that makes us simultaneously voyeurs and co-conspirators. 

If that is so, are we experiencing some crazy movie within a movie?  Is art imitating life?  That is, are the creators suggesting that the tropes of horror films developed from genuine rituals?  Not literally, of course, but in the Jungian archetypal sense?  Race memory, even.  Does horror fulfil a need similar to the Aristotelian theory regarding tragedy, to trigger some cathartic event that allows us to vicariously relieve ourselves of the weight on our souls?  It cannot be as simple as pure escapism, because we could say all movies fulfil that role; all are fantasy, after all.  Horror satisfies the need in us to be horrified, which is distinct from terror.  If a simple definition of horror describes the intrusion of the unnatural or abnormal into the natural/normal, perhaps horror operates to allow us to view our otherwise shitty, dissatisfied lives through a different prism. 

Yes, it is true that my life sucks, but I’m not:
  1. The parent of a child who is possessed by a demon
  2. Being stalked through the woods by an indestructible, zombie serial killer
  3. In thrall to a vampire who is slowly draining my life away
  4. Haunted by a malevolent ghost who won’t quit fucking with me

This view is a little like Alvie Singer's philosophy concerning the horrible and the miserable, which I paraphrase: the horrible are people who have three eyes, are horribly disfigured, or who are double amputees; the miserable is everyone else.

Or, more cynically, is the movie just an example of the tail wagging the dog?  Is it all a big joke?  Like, “Hey, let’s make a movie where, come to find out, the horror in horror movies is really orchestrated by a cynical cabal of corporate types to appease the angry nether gods?”  Because, you know what?  There is a sense in which it is!  The corporate types are Hollywood executives, who are the cynical arbiters of what kind of horror we want to see (unless they decide we don’t want to see any kind of horror during a certain period; in which case they’ll nix any plans and bury anything in production or even some stuff already in the can, like, oh say, The Cabin in the Woods- It’s ultimately all about the money, after all, isn’t it?); anyway, that would make us the angry crowd that needs to be fed Christians.  Is that my original idea?  No.  Is that necessarily even valid?  Who knows?  

And please let’s not use the prefix “meta” to define all of this, shall we?  We hear meta this and meta that being tossed about far too liberally and often these days; its misuse has diminished the term’s value considerably.  I say, meta-fuck it…let’s meta-move on.  Oh, and while we’re at it, down with “post-modern,” too.

The movie doesn’t work without Richard Jenkins and Brad Whitford as Sitterson and Hadley.  They walk the fine, perfect line between irreverent disregard for the victims they are condemning to ritualistic death and a solemn appreciation for what compels them to do so.  It is often difficult to tell whether or not their inappropriate jokey banter is a defense mechanism against the greater realization of the awful truth of what forces them to sacrifice these victims (who are, by the way, unlike so many characters who populate shitty movies of this ilk, likeable people; I don’t think that was accidental on the filmmakers’ part) or whether they’re just dickheads. 

The screenplay presents them as cocky assholes, but we have not scratched too far beneath the veneer before we reinterpret what we’ve seen to conclude that they are, if nothing else, highly competent professionals whose skill in orchestrating and directing each aspect of the ritual is vital to its success.  And they are two very frightened men.  Really, imagine the incredible pressure inherent in the job.  In terms of CEO pay, if these guys are executive level, they fucking earn that 200 times the amount of the least highly paid employee at the Facility.  They’re still assholes, though.

The last show to attempt anything quite as tricky as CITW (one or two false moves and the edifice crumbles) was, I suppose, Wes Craven's Scream, itself viewed by most as a post-modern twist on the slasher.  I love Wes Craven.  His ability to reinvent himself through consistently developing good ideas that resonate with the prevailing culture in at least three different decades is as uncanny as it is ultimately profitable to the studios that trust him.  I think we could even say CITW is something of an elaboration upon the ideas elucidated within his New Nightmare in the sense that he posits a real and frightening actuality behind what we horror fans look upon as just plain fun.  

Much has been said regarding how the movie works as a loving homage to and a subversive critique of the horror genre.  How exactly the film works as this nifty hybrid is another story, and I still have a host of unanswered questions that bugged me, mostly in a good way, about the movie:
  • Are the monsters real or facsimiles, cloned, robotic, what?
  • How are potential employees of the Facility introduced to its purpose and the horrible truth it conceals from the rest of us?  What if they decline the job after it's offered?  
  • How exactly did the sacrificial system develop over time and what might have been earlier
  • scenarios and victim archetypes?
  • Just how does the movie within a movie work?  Are horror tropes (literary or otherwise)  
  • borrowed from the reality of the sacrificial system, or is the converse true?
  • What exactly do they do the other 364 days out of the year?     
The Horror Inkwell Rating: 7/10
    

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